Extends:
Modifiers:
Source code
SpatialFear.SFWeaponDescWindow%%
%function_comment% | MeshActor | m_actMesh | ||
%function_comment% | bool | m_bFirstTime | ||
%function_comment% | bool | m_bIntroMode | ||
%function_comment% | float | m_fMeshScale | ||
%function_comment% | int | m_nIconLeftOffset | ||
%function_comment% | int | m_nIconSize | ||
%function_comment% | int | m_nIconTopOffset | ||
%function_comment% | int | m_nModelOffsetX | ||
%function_comment% | int | m_nModelOffsetY | ||
%function_comment% | int | m_nWeaponIconHeight | ||
%function_comment% | int | m_nWeaponIconWidth | ||
%function_comment% | Rotator | m_rotView | ||
%function_comment% | string | m_strWeaponText | ||
%function_comment% | SFIconWindow | m_wndIcon |
| hide () | |||
| init (float fHUDScale, int X, int Y, int nWidth, int nHeight, optional Pawn Owner, optional string strText, optional SFWindow wndParent) | |||
| renderBackground (Canvas C) | |||
| renderForeground (Canvas C) | |||
| setIcon (Texture tex) | |||
| show () | |||
| showInIntro () | |||
| terminate () | |||
| Tick (float fDelta) |
{
m_nIconSize=64
m_nIconLeftOffset=15
m_nIconTopOffset=-3
m_nWeaponIconHeight=100
m_nWeaponIconWidth=300
m_fMeshScale=1.000000
m_fFadeOutTime=1.000000
m_nTextOffset=115
m_nTextIndent=16
m_texBkg=Texture'SfResource1.Background.WeaponWin'
m_nBorderSize=12
m_sndOpen=Sound'SfResource1.Window.OpenDescWnd'
m_sndClose=Sound'SfResource1.Window.CloseDescWnd'
}